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Hannah Won't Leave - Props

Hi everyone !
I am very happy to share my graduation project with you !
The project Hannah Won't Leave was created with 6 very talented friends in New3dge School.
I worked on it as an environment, level art, props and texturing artist.
The game is made on Unreal 4 and took us 8 months to produce.
Here is my third and last post. I present some of the props made for this project.
All the assets are made in 3dsMax and Zbrush, some are midpoly and some are baked. The textures were all handmade on Subtance Painter. I wanted to created as much story telling as possible, by the aspect, colors, wearness and history of the objects.

Don't hesitate to check out my two first post about the architecture and the level art.
Here you can check our full gameplay : https://youtu.be/adj7pEaQ5ho

It was an amazing year, I learned so much and had a lot of fun with my team. I really hope you like it !

My amazing team :
https://www.artstation.com/aglae_chalaux
https://www.artstation.com/akiranuko
https://www.artstation.com/pierrelouisrol
https://www.artstation.com/papaseb
https://www.artstation.com/hermes_daf
https://www.artstation.com/herissonlea

The Uv's are placed and rotate in the same direction to save some time when applying the smart material on Substance Painter. The wood is in the correct way immediatly.

The Uv's are placed and rotate in the same direction to save some time when applying the smart material on Substance Painter. The wood is in the correct way immediatly.

Small assets uv's are put on a single board. Uv's are straighten in order to facilitate the application of patterns.

Small assets uv's are put on a single board. Uv's are straighten in order to facilitate the application of patterns.

Small assets created for the kitchen