Website powered by

Hannah Won't Leave - Architecture

Hey everyone !
I am very happy to share my graduation project with you !

It was created with 6 very talented friends in New3dge School.
I worked on it as an environment, level art, props and texturing artist.
The game is made on Unreal 4 and took us 8 months to produce.
In this first post, I show you how I created the house. It was a big challenge ! I used modular assets and kits to optimize the maximum and to make it quick and easy to adapt.
The level art of the foliage was made in collaboration with Aglaé and Pierre-Louis. The tilable textures were created by Aglaé.

In the next posts, I will show you the level art and the props made during the year.
Here you can check our full gameplay : https://youtu.be/adj7pEaQ5ho

Hope you like it !

My amazing team :
https://www.artstation.com/aglae_chalaux
https://www.artstation.com/akiranuko
https://www.artstation.com/pierrelouisrol
https://www.artstation.com/papaseb
https://www.artstation.com/hermes_daf
https://www.artstation.com/herissonlea

Hannah Won't Leave is a first person narrative and investigation game. The player incarnates Hannah. By interacting with certain objects the player will be able to travel in time and discover the buried memories of Hannah's childhood.

The house was created using references between a Victorian House and an American Farm House

The house was created using references between a Victorian House and an American Farm House

Modular kit for the walls, the windows, the floors, the stilts

Modular kit for the walls, the windows, the floors, the stilts

Modular kitchen kit that allowed me to create it in few minutes

Single Assets made on 3dsmax and textured on Substance Painter

Single Assets made on 3dsmax and textured on Substance Painter

Short video of the gameplay