This is the final chapter of the game.
I had full ownership of the level art, from the large-scale environment to the final polished details. I also sculpted the central organic structures in ZBrush (shown in the last screenshots).
One of the main challenges was integrating hard-surface elements into a natural yet strange and organic rock formation and create story-telling. The rock assets themselves were a collaborative team effort throughout both pre-production and production.
The pulse machine was created by my talented colleague
https://www.artstation.com/slift
Art director of the game
https://www.artstation.com/vonskromel
Lighting made by
https://www.artstation.com/brice_db